
The charm of the Tomb Raider games is fairly simple. You get to look at a lot of shapely bum and shapely breasts. You get to shoot things. You get told a story, with enough interactivity to keep you interested. And in the recent games - I'm playing Tomb Raider: Underworld - you get some fantastically realised caves and ruins to go raking around in, kicking priceless artefacts and shooting rare endangered species.
In other words, it's a "Boy's Own" story.
We're now up to game 100 in the series. Now the first one was a classic - but these days it's virtually unplayable. If you're clever, you can get it running in a DOS window, but it's so bulky and blocky as to be almost unwatchable. That gives some idea of how old it is - if it was much older it would have Ascii graphics and Lara Croft would be a mere (*)(*). In green.
Back in the 1940s, the thing I remember most was the grid system the game was played on. Everything was square and blocky and you sometimes had to position Lara in just the right spot prior to jumping. She could only really face in four directions, but she was relatively easy to control, which made all that precision jumping much easier. But there were some stunning moments - I remember looking down at a sphinx in a cave and being actually damn impressed, for instance.
These days, the grid system has pretty much gone. You can run and jump anywhere and you don't need to be quite as precise in the old jumping. That's probably just as well, because the additional graphics features, sudden random panning, and changes to the control system mean that Lara is much harder to control than ever before. Personally, I set the game to "so easy a kitten could play it", and focus on the problem solving rather than shooting at things. But that's just me.
And Tomb Raider: Underpants is a sumptuous game, beautiful to look at. I'm at early stages yet, clambering around ruined cities in Thailand, and I can almost feel the heat and humidity around me. Total immersion. Fantastic.